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藝術(shù)設(shè)計(jì)專(zhuān)業(yè)英語(yǔ)(第二版)

藝術(shù)設(shè)計(jì)專(zhuān)業(yè)英語(yǔ)(第二版)

定 價(jià):¥45.00

作 者: 陳永群
出版社: 同濟(jì)大學(xué)出版社
叢編項(xiàng):
標(biāo) 簽: 其它行業(yè)外語(yǔ) 外語(yǔ) 行業(yè)英語(yǔ)

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ISBN: 9787560854052 出版時(shí)間: 2014-10-01 包裝:
開(kāi)本: 頁(yè)數(shù): 字?jǐn)?shù):  

內(nèi)容簡(jiǎn)介

  該書(shū)系藝術(shù)設(shè)計(jì)專(zhuān)業(yè)大學(xué)英語(yǔ)教材,針對(duì)在校藝術(shù)設(shè)計(jì)專(zhuān)業(yè)的大學(xué)學(xué)生。學(xué)生需有一定的基礎(chǔ)英語(yǔ)能力,才有可能有效地完成本專(zhuān)業(yè)的大學(xué)英語(yǔ)學(xué)習(xí)。

作者簡(jiǎn)介

暫缺《藝術(shù)設(shè)計(jì)專(zhuān)業(yè)英語(yǔ)(第二版)》作者簡(jiǎn)介

圖書(shū)目錄

THE COLLEGE OF ART AND DESIGNA Creative CommunitySupportSchool of DesignFaculty of Art, Design and Music DesignFoundation StudiesHow to Apply (1) —— Step by Step GuideHow to Apply (2)Faculty of Art, Design And Music/Foundation StudiesVisual and Material CultureLife in the FacultyTerms and ConditionsTHE WAY OF THINKING IN DESIGNRedefining Materialism —— Toward Meaningful ArtefactsBut Man Dwells PoeticallyPlanning and Production ( 1 )Planning and Production (2)"Blind Date"—— Twelve Personal Experiences of the Shape and Tactility of PortableObjectsMedia Design ResearchInterfaceThe Nature of Exhibition DesignDesign ConsiderationsEnvironmental ConsiderationsPoint of DifferenceBranding and RebrandingConsumer DialogueDefining Effective BrandingThe Transaction between Persons and ThingsDesign ActivismCase Study MotivationDesigning for CreativitySecond Modernity Versus Design ManagementBusiness Response to Sustainable DevelopmentUnderstanding Sustainable DevelopmentMajor Challenges to Sustainable DevelopmentDESIGN METHODOLOGYReal Time, Real LivesWhat is the Internet?Design for ExhibitionI'm Lost, It's Ok!Venice —— The LabyrinthHow to Use the Way —— Finding SystemThe Gomitolo Point to Point Way-finding SystemOur Research MethodWho We AreReplacing the Existing SignsMonitor ResolutionsBrowsers —— The Window on the WebDesign for AdvertisingDesign for InternetDesign for SignageFiles SizesGraphic Design and Sign DesignLet's Make Things BetterTime, Space, MediaLearning How to LearnDesign StudiesProcesses for DesignCustomer Journey mapsWays of ThinkingMarket ResearchOperations Management. The Relentless Quest for EfficiencyDesign as an Action or ProcessDesign Innovation and the InnovationDesigning for Needs, Not WantsReducing Complexity Through Forcing FunctionsEXPERIMENTAL ART AND DESIGNPessi Rautio Unravels the Art of Anu TuominenSpice —— Memories of CurryInteractive Surround Sound Cube (ISS Cube)Remote FurnitureWatchful PortraitDigital Games as High ArtS Stands for SemanticAleksandr Borovsky's StatementDESIGN TRENDSSeven Mile BootsThe Value of Design BasicsThe Word WatcherKarmaSound and SignFashion in FocusDESIGN FOR THE FUTUREFuture Learning Environment —— Innovative Methods and Applications for CollaborativeLearningInteractive PlaygroundFuture Media HomePush / PullDog 01Installation Set-upContent is Crucial to the Future of Digital TelevisionSystems and Services-Looking to the FutureDESIGN EVENTSThe Objects of HappinessThe Alliance Graphique Internationale (AGI)PAHIT MANIS Poster Graphics ExhibitionDesign EventsThe Hong Kong Young Fashion Designers ContestDESIGNERSProduction Designer ANNA ASP"A Chair is Not Just a Chair It is the Key to Interior Design"Bodily FunctionsThink like a Fashion Designer

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