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Java核心技術(shù)卷I:基礎知識(第8版 英文版)

Java核心技術(shù)卷I:基礎知識(第8版 英文版)

定 價:¥99.00

作 者: (美)Cay S.Horstmann Gary Cornell 著
出版社: 人民郵電出版社
叢編項: 典藏原版書苑
標 簽: J2EE

ISBN: 9787115188335 出版時間: 2008-11-01 包裝: 平裝
開本: 16開 頁數(shù): 836 字數(shù):  

內(nèi)容簡介

  本書第1版出版以來,一直備受廣大Java程序設計人員的青睞,暢銷不衰,是Java經(jīng)典書籍。第8版針對Java SE 6平臺進行了全面更新,囊括了Java 2平臺、標準版(J2SE)的全部基礎知識,提供了大量完整且具有實際意義的應用實例,詳細介紹了Java語言基礎知識、面向?qū)ο蟪绦蛟O計、接口與內(nèi)部類、事件監(jiān)聽器模型、Swing圖形用戶界面程序設計、打包應用程序、異常處理、登錄與調(diào)試、泛型程序設計、集合框架、多線程等內(nèi)容。書中示例程序經(jīng)過精心設計,不但具有實用價值,而且易于閱讀理解,可以作為初學者自己編寫程序的良好開端,也能夠幫助程序員快速地了解Java SE 6的新特性,或迅速從其他語言轉(zhuǎn)向Java語言。

作者簡介

暫缺《Java核心技術(shù)卷I:基礎知識(第8版 英文版)》作者簡介

圖書目錄

Contents
1 AN INTRODUCTION TO JAVA 
Java As a Programming Platform 
The Java “White Paper” Buzzwords 
 Simple 
 Object Oriented 
 Network-Savvy 
 Robust 
 Secure 
 Architecture Neutral 
 Portable 
 Interpreted 
 High Performance 
 Multithreaded 
 Dynamic 
Java Applets and the Internet 
A Short History of Java 
Common Misconceptions about Java 
2 THE JAVA PROGRAMMING ENVIRONMENT 
Installing the Java Development Kit 
 Downloading the JDK 
 Setting the Execution Path 
 Installing the Library Source and Documentation 
 Installing the Core Java Program Examples 
 Navigating the Java Directories 
Choosing a Development Environment 
Using the Command-Line Tools 
 Troubleshooting Hints 
Using an Integrated Development Environment 
 Locating Compilation Errors 
Running a Graphical Application 
Building and Running Applets 
3 FUNDAMENTAL PROGRAMMING STRUCTURES IN JAVA 
A Simple Java Program 
Comments 
Data Types 
 Integer Types 
 Floating-Point Types 
 The char Type 
 The boolean Type 
Variables 
 Initializing Variables 
 Constants 
Operators 
 Increment and Decrement Operators 
 Relational and boolean Operators 
 Bitwise Operators 
 Mathematical Functions and Constants 
 Conversions between Numeric Types 
 Casts 
 Parentheses and Operator Hierarchy 
 Enumerated Types 
Strings 
 Substrings 
 Concatenation 
 Strings Are Immutable 
 Testing Strings for Equality 
 Code Points and Code Units 
 The String API 
 Reading the On-Line API Documentation 
 Building Strings 
Input and Output 
 Reading Input 
 Formatting Output 
 File Input and Output 
Control Flow 
 Block Scope 
 Conditional Statements 
 Loops 
 Determinate Loops 
 Multiple Selections——The switch Statement 
 Statements That Break Control Flow 
Big Numbers 
Arrays 
 The “for each” Loop 
 Array Initializers and Anonymous Arrays 
 Array Copying 
 Command-Line Parameters 
 Array Sorting 
 Multidimensional Arrays 
 Ragged Arrays 
4 OBJECTS AND CLASSES 
Introduction to Object-Oriented Programming 
 Classes 
 Objects 
 Identifying Classes 
 Relationships between Classes 
Using Predefined Classes 
 Objects and Object Variables 
 The GregorianCalendar Class of the Java Library 
 Mutator and Accessor Methods 
Defining Your Own Classes 
 An Employee Class 
 Use of Multiple Source Files 
 Dissecting the Employee Class 
 First Steps with Constructors 
 Implicit and Explicit Parameters 
 Benefits of Encapsulation 
 Class-Based Access Privileges 
 Private Methods 
 Final Instance Fields 
Static Fields and Methods 
 Static Fields 
 Static Constants 
 Static Methods 
 Factory Methods 
 The main Method 
Method Parameters 
Object Construction 
 Overloading 
 Default Field Initialization 
 Default Constructors 
 Explicit Field Initialization 
 Parameter Names 
 Calling Another Constructor 
 Initialization Blocks 
 Object Destruction and the finalize Method 
Packages 
 Class Importation 
 Static Imports 
 Addition of a Class into a Package 
 Package Scope 
The Class Path 
 Setting the Class Path 
Documentation Comments 
 Comment Insertion 
 Class Comments 
 Method Comments 
 Field Comments 
 General Comments 
 Package and Overview Comments 
 Comment Extraction 
Class Design Hints 
5 INHERITANCE 
Classes, Superclasses, and Subclasses 
 Inheritance Hierarchies 
 Polymorphism 
 Dynamic Binding 
 Preventing Inheritance: Final Classes and Methods 
 Casting 
 Abstract Classes 
 Protected Access 
Object: The Cosmic Superclass 
 The equals Method 
 Equality Testing and Inheritance 
 The hashCode Method 
 The toString Method 
Generic Array Lists 
 Accessing Array List Elements 
 Compatibility between Typed and Raw Array Lists 
Object Wrappers and Autoboxing 
Methods with a Variable Number of Parameters 
Enumeration Classes 
Reflection 
 The Class Class 
 A Primer on Catching Exceptions 
 Using Reflection to Analyze the Capabilities of Classes 
 Using Reflection to Analyze Objects at Runtime 
 Using Reflection to Write Generic Array Code 
 Method Pointers! 
Design Hints for Inheritance 
6 INTERFACES AND INNER CLASSES 
Interfaces 
 Properties of Interfaces 
 Interfaces and Abstract Classes 
Object Cloning 
Interfaces and Callbacks 
Inner Classes 
 Use of an Inner Class to Access Object State 
 Special Syntax Rules for Inner Classes 
 Are Inner Classes Useful? Actually Necessary? Secure?
 Local Inner Classes 
 Accessing final Variables from Outer Methods 
 Anonymous Inner Classes 
 Static Inner Classes 
Proxies 
 Properties of Proxy Classes 
7 GRAPHICS PROGRAMMING 
Introducing Swing 
Creating a Frame 
Positioning a Frame 
 Frame Properties 
 Determining a Good Frame Size 
Displaying Information in a Component 
Working with D Shapes 
Using Color 
Using Special Fonts for Text 
Displaying Images 
8 EVENT HANDLING 
Basics of Event Handling 
 Example: Handling a Button Click 
 Becoming Comfortable with Inner Classes 
 Creating Listeners Containing a Single Method Call 
 Example: Changing the Look and Feel 
 Adapter Classes 
Actions 
Mouse Events 
The AWT Event Hierarchy 
Semantic and Low-Level Events 
9 USER INTERFACE COMPONENTS WITH SWING 
Swing and the Model-View-Controller Design Pattern 
 Design Patterns 
 The Model-View-Controller Pattern 
 A Model-View-Controller Analysis of Swing Buttons 
Introduction to Layout Management 
 Border Layout 
 Grid Layout 
Text Input 
 Text Fields 
 Labels and Labeling Components 
 Password Fields 
 Text Areas 
 Scroll Panes 
Choice Components 
 Checkboxes 
 Radio Buttons 
 Borders 
 Combo Boxes 
 Sliders 
Menus 
 Menu Building 
 Icons in Menu Items 
 Checkbox and Radio Button Menu Items 
 Pop-Up Menus 
 Keyboard Mnemonics and Accelerators 
 Enabling and Disabling Menu Items 
 Toolbars 
 Tooltips 
Sophisticated Layout Management 
 The Grid Bag Layout 
 Group Layout 
 Using No Layout Manager 
 Custom Layout Managers 
 Traversal Order 
Dialog Boxes 
 Option Dialogs 
 Creating Dialogs 
 Data Exchange 
 File Dialogs 
 Color Choosers 
10 DEPLOYING APPLICATIONS AND APPLETS 
JAR Files 
 The Manifest 
 Executable JAR Files 
 Resources 
 Sealing 
Java Web Start 
 The Sandbox 
 Signed Code 
 The JNLP API 
Applets 
 A Simple Applet 
 The Applet HTML Tag and Its Attributes 
 The object Tag 
 Use of Parameters to Pass Information to Applets 
 Accessing Image and Audio Files 
 The Applet Context 
Storage of Application Preferences 
 Property Maps 
 The Preferences API 
11 EXCEPTIONS, LOGGING, ASSERTIONS, AND DEBUGGING 
Dealing with Errors 
 The Classification of Exceptions 
 Declaring Checked Exceptions 
 How to Throw an Exception 
 Creating Exception Classes 
Catching Exceptions 
 Catching Multiple Exceptions 
 Rethrowing and Chaining Exceptions 
 The finally Clause 
 Analyzing Stack Trace Elements 
Tips for Using Exceptions 
Using Assertions 
 Assertion Enabling and Disabling 
 Using Assertions for Parameter Checking 
 Using Assertions for Documenting Assumptions 
Logging 
 Basic Logging 
 Advanced Logging 
 Changing the Log Manager Configuration 
 Localization 
 Handlers 
 Filters 
 Formatters 
 A Logging Recipe 
Debugging Tips 
 Using a Console Window 
 Tracing AWT Events 
 Letting the AWT Robot Do the Work 
Using a Debugger 
12 GENERIC PROGRAMMING 
Why Generic Programming? 
 Who Wants to Be a Generic Programmer? 
Definition of a Simple Generic Class 
Generic Methods 
Bounds for Type Variables 
Generic Code and the Virtual Machine 
 Translating Generic Expressions 
 Translating Generic Methods 
 Calling Legacy Code 
Restrictions and Limitations 
 Type Parameters Cannot Be Instantiated with Primitive Types 
 Runtime Type Inquiry Only Works with Raw Types 
 You Cannot Throw or Catch Instances of a Generic Class 
 Arrays of Parameterized Types Are Not Legal 
 You Cannot Instantiate Type Variables 
 Type Variables Are Not Valid in Static Contexts of Generic Classes 
 Beware of Clashes After Erasure 
Inheritance Rules for Generic Types 
Wildcard Types 
 Supertype Bounds for Wildcards 
 Unbounded Wildcards 
 Wildcard Capture 
Reflection and Generics 
 Using Class Parameters for Type Matching 
 Generic Type Information in the Virtual Machine 
13 COLLECTIONS 
Collection Interfaces 
 Separating Collection Interfaces and Implementation 
 Collection and Iterator Interfaces in the Java Library 
Concrete Collections 
 Linked Lists 
 Array Lists 
 Hash Sets 
 Tree Sets 
 Object Comparison 
 Queues and Deques 
 Priority Queues 
 Maps 
 Specialized Set and Map Classes 
The Collections Framework 
 Views and Wrappers 
 Bulk Operations 
 Converting between Collections and Arrays 
Algorithms 
 Sorting and Shuffling 
 Binary Search 
 Simple Algorithms 
 Writing Your Own Algorithms 
Legacy Collections 
 The Hashtable Class
 Enumerations
 Property Maps 
 Stacks 
 Bit Sets 
14 MULTITHREADING 
What Are Threads? 
 Using Threads to Give Other Tasks a Chance 
Interrupting Threads 
Thread States 
 New Threads 
 Runnable Threads 
 Blocked and Waiting Threads 
 Terminated Threads 
Thread Properties 
 Thread Priorities 
 Daemon Threads 
 Handlers for Uncaught Exceptions 
Synchronization 
 An Example of a Race Condition 
 The Race Condition Explained 
 Lock Objects 
 Condition Objects 
 The synchronized Keyword 
 Synchronized Blocks 
 The Monitor Concept 
 Volatile Fields 
 Deadlocks 
 Lock Testing and Timeouts 
 Read/Write Locks 
 Why the stop and suspend Methods Are Deprecated 
Blocking Queues 
Thread-Safe Collections 
 Efficient Maps, Sets, and Queues 
 Copy on Write Arrays 
 Older Thread-Safe Collections 
Callables and Futures 
Executors 
 Thread Pools 
 Scheduled Execution 
 Controlling Groups of Tasks
Synchronizers 
Semaphores 
 Countdown Latches
 Barriers
 Exchangers 
 Synchronous Queues
 Example: Pausing and Resuming an Animation 
Threads and Swing 
 Running Time-Consuming Tasks 
 Using the Swing Worker 
 The Single-Thread Rule
Appendix
Index

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